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If the developers of Doom had the technology for true 3D back then, they'd included jumping.
Zitat von: alexandro am 20. August 2013, 19:00:09But then, the Thief-series never was very good in any sense of the world (any game where the only way to win is the "trial'n'error-reload" combo is one that is quickly deleted from my harddrive).I am sorry to point it out, but there is virtually no trial and error in Thief: there is 'good at it' and 'not that good at it'. If you are good at it, the AI will not even know you have been there.
But then, the Thief-series never was very good in any sense of the world (any game where the only way to win is the "trial'n'error-reload" combo is one that is quickly deleted from my harddrive).
But since that's a game, I want to try stuff and explore. What else is the purpose of a game?
I'm sorry to point it out, but that is just not true.Because of the cramped quarters, scouting is almost entirely chance-based: you turn around a corner and find yourself within 1-2 meters of a guard. If you are lucky, the guard is facing in the opposite direction. Otherwise you just hit your first reload.Because of the danger of "just scouting ahead" taking out guards or luring them away is a pain in the behind. Oftentimes you attract too much attention, because there were other guards you didn't see (because you couldn't get past the first set of them) and you have to deal with an agitated flock of them wandering around and eventually running into you (because you have no way to know where they are and limited "safe" passages to retreat to). *Blues-Brothers-ragequit*.
Just more proof for me, that 3D-sneakers don't work (isomorphic Sneakers, like "Commandos" on the other hand... I loved those to bits)
"if you can't jump, it's not a game"is that the quintessence?
As long as you are in the shadows and don't make much noise, you will never be noticed unless a guard bumps right into you
There are keys to lean sideways and forwards, which allows you to peek around corners without getting detected.
Most AI are on a patrol route, which you can observe and exploit to sneak through a gap
(their footsteps and grumbling, together with the pretty accurate 3d sound propagation system, provides more than enough clues they are coming).
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