Autor Thema: Play Worlds, not rules  (Gelesen 6047 mal)

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Offline Blechpirat

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Play Worlds, not rules
« am: 27. Juni 2019, 12:18:18 »
Norbert no longer blogs in german, but his english blog contains this really interesting post I wanted to share with you.

http://darkwormcolt.blogspot.com/2018/10/play-worlds-not-rules-juggling-ideas.html

Offline Zornhau

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Antw:Play Worlds, not rules
« Antwort #1 am: 27. Juni 2019, 16:32:10 »
For me one of the most important fun-factors in RPGs are the rules systems.

Different rules = different flavors of even the very same setting, the very same game world.

A game world is for me not that important, as I can always make an adaptation for a rules set I currently like.

Rules determine what I as a player actually DO during the game (the gameplay). And therefore, I like rules that are a joy to apply, that make me interested in their mechanics and their applications.

That does not mean I prefer rules-heavy systems - which for the most part I actually don't. it does mean, I prefer rules-INTERESTING rules systems. Rules where you can apply some nifty tricks as a player, where you can master the mechanics to make the game really yours.

Rules, for me, have much more importance than settings.  There is always another game world around the corner, but GOOD rules sets are rare and far between.

Offline Lord Verminaard

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Antw:Play Worlds, not rules
« Antwort #2 am: 28. Juni 2019, 09:30:48 »
Why are we discussing this in English, exactly? There is niemand here who doesn't speak Deutsch. ;D
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Offline Zornhau

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Antw:Play Worlds, not rules
« Antwort #3 am: 28. Juni 2019, 10:46:21 »
Can be, but must not.

Offline Athair

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Antw:Play Worlds, not rules
« Antwort #4 am: 10. Juli 2019, 12:24:25 »
Norbert no longer blogs in german, but his english blog contains this really interesting post I wanted to share with you.
Thanks for sharing.

Maybe there's something to gain from, why I don't like rules that are about rules effects but moderate processes.
(3.X/Savage Worlds vs. Mythras/Maelstrom).

I suppose there's more to gain ... in terms of pre-school, old-school and freeform rpg.


[...] GOOD rules sets are rare and far between.
True. However to me good game worlds are no less rare.
There are many settings and many rules systems that could have been worthy - but messed it up. And then, there are always preferences.
... Antworten auf falsche Fragen sind sinnlos.


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